This short computer animation from 1988 contains a collection of dream sequences created using 3D particle systems techniques. Behavior rules are applied to thousands of individual particles to model complex phenomena such as an explosion, a snowstorm, a tumultuous head, and a waterfall. A Connection Machine CM-2 computer was used to perform physical simulations on thousands of particles simultaneously, one processor for each particle.
Software and Animation by Karl Sims
Sound by Robert Moore, BLC Sound
Contact InformationFor further technical information see: "Particle Animation and Rendering Using Data Parallel Computation" K.Sims, Computer Graphics (Siggraph '90 proceedings), Aug. 1990, pp.405-413. For information on other works by Karl Sims visit: http://www.genarts.com/karl/